Game Fact SHEET

Release Date

April 5, 2024 (Steam)
Q3-Q4 2024 (Switch, PS5, Xbox Series X/S)

Platforms Steam (Windows), Switch, PS5, Xbox Series X/S 
Available Languages English, French
Players Single player
Regular Price $19.99 USD
Ratings Unrated


In BIOMORPH, you must use your skills to explore a vast, varied world. Solve puzzles and platforming challenges, fight deadly monsters and take their shapes to use their powers. But beware – every conquered creature can come back with new and even more threatening powers. You will level-up your character, Harlo, as you fight through the vast areas around the city, collecting new abilities, mementos and blueprints. The journey will reveal surprising and alarming truths about our hero’s own origins.

BIOMORPH™ is the second project by Lucid Dreams Studio.


  • Become Your Enemy
    Play as the enemies by killing them and taking their shape. You will be able to use their skills to fight other enemies or use their powers to navigate in uncharted territories. Who never dreamt of using sneaky or powerful monsters to beat up other foes?

  • They Learn Your Ways
    Fight your way through a challenging AI system where previously mimicked creatures unlock new powers to create a unique experience while revisiting areas of the game. Watch out and choose wisely which creatures to biomorph!

  • Choose Your Weapons
    Choose your fighting style by using an arsenal of melee and range weapons, each of them having its own upgrade trees, to bash and shoot enemies. Create different builds in support of your play style by equipping and mixing different unique skills that you can upgrade.

  • Explore a Vast World
    Explore a vast non-linear, interconnected world composed of 16 different environments, home of optional boss fights, eccentric NPCs, tons of secrets and upgrades to reward the most daring explorer.

  • City Customization
    Rebuild the city of Blightmoor and befriend the townspeople, learning more about both their and the town’s origins. Customize the look of the city to have a unique experience and to feel at home.


Key art

Screenshots & GIFs



Maxime Grégoire
Executive Producer

Francis Lapierre
Technology Director

Hélène Poulin
Creative Director

Gabriel Bradley
Level Designer

Véronique Bellavance
Art Director

Annie Rodrigue
Senior Concept Artist

Margaux Caron-Théberge
Level Artist

Angéline Beaulieu
Level Artist

Audrey Tremblay
Level Artist

Christian Haguenauer
Animation Director

Daphné Benoit
2D Animator

William Gough

Vibe Avenue
Sound Designers

Alex Epstein
Narrative Director

Edgar McDuff
Quality Assurance Tester

Sara Cousineau
Additional Design

Romy Bronsard
Additional Animation

Elsie Yip
Intern Level Artist

Sidney Torck
Intern Level Artist

Geneviève Poirier
Intern 2D Animator

Frédéric D'Amours
Intern Quality Assurance Tester

Dominic Meunier
Intern Quality Assurance Tester