Game Fact SHEET
Release Date | 2023 |
Platforms | Steam (Windows), Switch |
Available Languages | English, French, Italian, Spanish, German, Japanese, Simplified Chinese, Trad. Chinese |
Players | Single player |
Regular Price | Unannounced |
Ratings | Unrated |
DEScription
In BIOMORPH, you must use your skills to explore a vast, varied world. Solve puzzles and platforming challenges, fight deadly monsters and take their shapes to use their powers. But beware – every conquered creature can come back with new and even more threatening powers. You will level-up your character, Harlo, as you fight through the vast areas around the city, collecting new abilities, mementos and blueprints. The journey will reveal surprising and alarming truths about our hero’s own origins.
BIOMORPH™ is the second project by Lucid Dreams Studio.
Features
- Become Your Enemy
Play as the enemies by killing them and taking their shape. You will be able to use their skills to fight other enemies or use their powers to navigate in uncharted territories. Who never dreamt of using sneaky or powerful monsters to beat up other foes? - They Learn Your Ways
Fight your way through a challenging AI system where previously mimicked creatures unlock new powers to create a unique experience while revisiting areas of the game. Watch out and choose wisely which creatures to biomorph! - Choose Your Weapons
Choose your fighting style by using an arsenal of melee and range weapons, each of them having its own upgrade trees, to bash and shoot enemies. Create different builds in support of your play style by equipping and mixing different unique skills that you can upgrade. - Explore a Vast World
Explore a vast non-linear, interconnected world composed of 16 different environments, home of optional boss fights, eccentric NPCs, tons of secrets and upgrades to reward the most daring explorer. - City Customization
Rebuild the city of Blightmoor and befriend the townspeople, learning more about both their and the town’s origins. Customize the look of the city to have a unique experience and to feel at home.
Videos
Key art
Screenshots & GIFs
Logo
Credits
Maxime Grégoire
Executive Producer
Francis Lapierre
Technology Director
Hélène Poulin
Creative Director
Gabriel Bradley
Level Designer
Véronique Bellavance
Art Director
Annie Rodrigue
Senior Concept Artist
Margaux Caron-Théberge
Level Artist
Angéline Beaulieu
Level Artist
Audrey Tremblay
Level Artist
Christian Haguenauer
Animation Director
Daphné Benoit
2D Animator
William Gough
Composer
Vibe Avenue
Sound Designers
Alex Epstein
Narrative Director
Sara Cousineau
Additional Design
Romy Bronsard
Additional Animation
Elsie Yip
Intern Level Artist
Sidney Torck
Intern Level Artist